Teaching at HSE
Context
Interface Design Fundamentals seminar for graduate students at HSE University. Two groups, 19 students, one semester. Mixed backgrounds: graphic designers, developers, project managers, marketers. Most had no prior UX experience.
Format: lecture plus hands-on practice in every session. Theory was supported by real product teardowns -- Apple, Google, Yandex, Avito. Final project: a full UX study of a chosen application with a group presentation.
Seminar 1: graphic design and identity
First block -- 78 slides. Visual language fundamentals. Typography: from Roman proportions to modern grotesques. Logo geometry: deconstructing Google, Apple, Amazon. Composition, color, grid. Examples from real products -- Apple.com, bar and restaurant branding. Second part: what a product designer does, types of designers, career growth.
Assignment: conduct a visual audit of a chosen brand and propose improvements based on the principles covered.
Seminar 2: HCI and UX design
The largest block -- 88 slides. Human-Centered Design from Bell Labs to ISO 9241. Interface history: from command line to gestures. UX principles: understanding context, efficiency, accessibility, aesthetics. Teardowns of Amazon Go, Instagram, Odnoklassniki.
A separate block on design careers: Junior, Middle, Senior, Lead. What sets each level apart, which skills matter, how to grow.
Seminar 3: Figma and web design basics
12 slides. Desktop, mobile, app -- platform specifics. Platform guidelines: Material Design, Human Interface Guidelines. Typography rules for interfaces. Hands-on introduction to Figma.
Assignment: design a mobile app screen in Figma following the platform guidelines.
Seminar 4: research and testing
3 slides. Interface research methods: qualitative and quantitative. Usability testing: ISO 9241-11 metrics -- effectiveness, efficiency, satisfaction. Scenario design, participant recruitment, moderation.
Practice: students wrote a research brief, designed scenarios, ran tests with real users, and presented findings.
Student work
Final project: a UX study of a real product. Goal definition, participant sampling, scenarios, testing, analysis, and recommendations. Group presentation.